<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Boiii Server: GSC Coding]]></title><description><![CDATA[<p dir="auto">One way of hosting a custom GSC script on your dedicated server:</p>
<ul>
<li>File path: <code>UnrankedServer\boiii\scripts\zm\gametypes\_clientids.gsc</code></li>
<li>Compiler: <a href="https://github.com/shiversoftdev/t7-compiler" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/shiversoftdev/t7-compiler</a> or <a href="https://github.com/xensik/gsc-tool" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/xensik/gsc-tool</a></li>
<li>Empty default <code>_clientids.gsc</code>:</li>
</ul>
<pre><code class="language-cc">#include scripts\shared\system_shared;
#include scripts\shared\callbacks_shared;
#include scripts\shared\hud_util_shared;
#include scripts\shared\flag_shared;
#include scripts\shared\ai\zombie_utility;
#include scripts\zm\_zm_utility;

#namespace ezz_empty;


autoexec __init__sytem__()
{
    system::register("ezz_empty", ::__init__, undefined, undefined);
}
	
__init__()
{
	callback::on_start_gametype( ::init );
	callback::on_connect( ::on_player_connect );
}

init()
{
    level.clientid = 0;
}

on_player_connect()
{
    self.clientid = matchrecordnewplayer(self);
	if(!isdefined(self.clientid) || self.clientid == -1)
	{
		self.clientid = level.clientid;
		level.clientid++;
	}
}
</code></pre>
]]></description><link>http://forum.ezz.lol/topic/33/boiii-server-gsc-coding</link><generator>RSS for Node</generator><lastBuildDate>Sat, 04 Apr 2026 00:57:57 GMT</lastBuildDate><atom:link href="http://forum.ezz.lol/topic/33.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 20 Jul 2023 20:12:05 GMT</pubDate><ttl>60</ttl></channel></rss>